Prasad Hegde Software Engineer
CASE STUDY

Game Ideas & Prototyping Portal

Browser-based game concept platform

Role Builder — Full Stack
Timeline Light & Wonder — Engineering Initiative
Context Light & Wonder
concept validation 2 mo → 2 wk
Unity WebGLPythonThree.js

Demoing a game concept meant booking physical cabinet hardware. That gated who could evaluate an idea and stretched concept validation to roughly two months.

I built a browser-based portal that hosts playable builds via Unity WebGL — 10 titles live — so developers, artists, and business stakeholders can submit, review, and evaluate concepts from a link. No hardware, no scheduling.

Concept validation dropped from about two months to two weeks, and idea submission opened up well beyond the core development team.

Highlights

  • 10 playable titles hosted via Unity WebGL
  • Removed physical cabinet dependency for client demos
  • Validation cycle cut from ~2 months to ~2 weeks
  • Opened concept submission to non-engineering stakeholders